Wikiprojekt:Komputerowe gry fabularne/Advanced Dungeons & Dragons

Advanced Dungeons & Dragons edytuj

An updated version of D&D was released as Advanced Dungeons & Dragons (officially E. Gary Gygax's Advanced Dungeons & Dragons™, but almost universally known as Advanced Dungeons & Dragons, and abbreviated to AD&D). This was published as a series of rulebooks between 1977 and 1989, collecting rules from the original version and the supplements into three volumes, and extensively revising the system into a new game. The term Advanced does not imply a higher level of skill required to play, nor exactly a higher level of or better gameplay; only the rules themselves are a new and advanced game. In a sense this version name split off to be viewed separately from the basic version below. Among the works produced were the Monster Manual, the Dungeon Master's Guide, the Players Handbook, and Deities and Demigods. Later additions included the Fiend Folio (another book of monsters produced semi-autonomously in England), the Monster Manual II, and the Unearthed Arcana (which took most of its additional playing information from The Dragon magazine). This was followed by a fairly constant addition of more specific setting works and optional rule supplements.

Dungeons & Dragons, or the Basic Set and its sequels edytuj

Simultaneously, TSR hired an outside writer, John Eric Holmes, to produce an introductory version for AD&D. This simpler, "streamlined" version was published in 1977 as the Basic Set. The rule booklet featured a blue cover with artwork by David C. Sutherland III. This Basic Set was very popular and allowed many folks to discover and experience the D&D game for the first time. The original Basic Set was notable in that it was intended as a bridge between the original D&D and the AD&D rules rather than a simple introductory version of the game. Unusual features of the original basic game included an alignment system of five alignments as opposed to the 3 or 9 alignments of the other versions. It only supported character levels of one through three. Although this Basic Set was not compatible with AD&D, players were expected to continue play beyond third level by moving to the AD&D version.

The Basic Set saw a major revision in 1981 by Tom Moldvay, which was immediately followed by the release of an Expert Set (supporting levels 4 through 14) to accompany the Basic Set. This revision is distinguished from the original Basic Set by cover colors: the Basic booklet had a magenta cover, and the Expert booklet a cyan one.

Between 1983 and 1985 this system was revised and expanded by Frank Mentzer as a series of five boxed sets, including the Basic Rules (red cover), Expert Rules (blue), Companion Rules (green, supporting levels 15 through 25), Master Rules (black, supporting levels 26 through 36), and Immortal Rules (gold, supporting levels beyond 36).

This version was compiled and slightly revised in 1991 as the D&D Rules Cyclopedia, a hardback book which included all the sets except Immortal Rules which was also revised and renamed Wrath of the Immortals. While the Cyclopedia included all information required to begin the game there were also several editions of an introductory boxed set, including the Dungeons & Dragons Game (1991), the Classic Dungeons & Dragons Game (1994) and the Dungeons & Dragons Adventure Game (1999).

Though often seen as simpler than Advanced Dungeon & Dragons, with the collection of all five boxed sets Dungeons & Dragons players had access to rules for everything from interdimensional and interstellar travel to the cost of hiring an animal trainer, including areas such as domain rulership which AD&D did not cover.

It is widely suspected in some circles that the Basic set was originally created for legal reasons, to give backing to the claim that Dave Arneson was not entitled to credit or royalty rights for the AD&D game. (See the Controversy and Notoriety section in the main article.)

(różnice) Original Dungeons & Dragons to Advanced Dungeons & Dragons 1st Edition edytuj

  • The game rules were reorganized across three hardcover rulebooks (the Player's Handbook, Dungeon Master's Guide, and Monster Manual) rather than one boxed set (of three books, Men & Magic, Monsters & Treasure, and The Underworld and Wilderness Adventures, and a series of supplemental booklets, Greyhawk, Blackmoor, Eldrich Wizardry, Gods, Demigods, and Heroes, and Swords & Spells.
  • Supplemental rules retained included the Thief class, variable weapon damage by weapon type, weapon to hit modifiers vs armor.
  • Supplemental rules cut included hit locations.
  • The Chainmail based combat system was completely abandoned.
  • Many details in class abilities were altered and clarified.
  • Character classes (Ranger, Illusionist and Bard) that had only appeared in magazine publication were added to the game.
  • Alignment was broken down into two polarities, "ethics" being Lawful, Neutral or Chaotic, and "morals" being Evil, Good, or Neutral, so there were now nine alignments: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil and Chaotic Evil.